Maru Nihoniho: Well, I’ve been chipping away at what is now called ‘Guardian Maia’. In 2018 we released an interactive fiction called Guardian Maia – Episode 1. It wasn’t long after making the interactive fiction where I thought, ‘I really want to visualize this. I really want people to see what the world could potentially look like. What is something manageable that I can do with the team that we have?’, since we’re a small team. That’s when the idea of creating an animation came along. We spent time just looking at different pipelines to build and animate characters. I was just looking for a solution, something that I could learn myself. I came across Reallusion’s Character Creator and iClone. I was just like, ‘This is pretty easy.’ Everything was rigged. We could customize as much as we wanted to. It wasn’t like, ‘Oh, we can’t do much in here.’ You could really do a lot. We customized textures and brought in our own FBX files such as clothing or props. We could also rig our existing character models and bring them into iClone. ![]() So it was really perfect for what we needed to do which was to create an animation in a short amount of time with a small team. The Headshot plugin in Character Creator was used to help craft Guardian Maia. On top of that, we also had to learn Unreal Engine. We are Unity developers, mainly, so we had to learn how to use Unreal and also Live Link.
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